TerraForge3D  2.3.1
3D Terrain And Landscape Generator
ApplicationState Struct Reference

Public Attributes

ApplicationmainApp
 
ApplicationStateModels models
 
ApplicationStateFrameBuffers frameBuffers
 
ApplicationStateShaders shaders
 
ApplicationStateCameras cameras
 
ApplicationStateStatistics stats
 
ApplicationStateWindows windows
 
ApplicationStateModules modules
 
ApplicationStateStates states
 
ApplicationStateTextures textures
 
ApplicationStateGlobals globals
 
ApplicationStateConstants constants
 
SeaManagerseaManager = nullptr
 
LightManagerlightManager = nullptr
 
Serializerserailizer = nullptr
 
MeshGeneratorManagermeshGenerator = nullptr
 
MainMenumainMenu = nullptr
 
TextureStoretextureStore = nullptr
 
SupportersTributesupportersTribute = nullptr
 
FiltersManagerfiltersManager = nullptr
 
SkyManagerskyManager = nullptr
 
OSLiscencesosLiscences = nullptr
 
ProjectManagerprojectManager = nullptr
 
FoliageManagerfoliageManager = nullptr
 
ShadingManagershadingManager = nullptr
 
TextureBakertextureBaker = nullptr
 
ApplicationMode mode = ApplicationMode::TERRAIN
 

Detailed Description

Definition at line 191 of file ApplicationState.h.


The documentation for this struct was generated from the following files: