TerraForge3D  2.3.1
3D Terrain And Landscape Generator
ShaderTextureManager Class Reference

Public Member Functions

void Register (ShaderTextureNode *node)
 
void Unregister (ShaderTextureNode *node)
 
void UploadToGPU (int id)
 
void UpdateShaders ()
 
void Bind (uint32_t slot)
 

Public Attributes

uint32_t resolution = 512
 
uint32_t textureArray
 
std::vector< ShaderTextureNode * > textureNodes
 

Detailed Description

Definition at line 10 of file ShaderTextureManager.h.


The documentation for this class was generated from the following files: