TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Bind()

void ShaderTextureManager::Bind ( uint32_t  slot)

Definition at line 70 of file ShaderTextureManager.cpp.

71{
72 glActiveTexture(GL_TEXTURE0 + slot);
73 glBindTexture(GL_TEXTURE_2D_ARRAY, textureArray);
74}