TerraForge3D  2.3.1
3D Terrain And Landscape Generator
SeaManager.h
1#pragma once
2
3#include "json/json.hpp"
4
5#include "Base/Base.h"
6
7#include "Lighting/LightManager.h"
8
10
12{
13public:
14
17
18 void Load(nlohmann::json data);
19 nlohmann::json Save();
20
21 void Render(Camera &camera, LightManager *lights, void *reflectionTexture, float time = 0);
22 void ShowSettings(bool *pOpen);
23
24 float level = 0.0f;
25 bool enabled = true;
26
27private:
28 Model *model;
29 Texture2D *dudvMap;
30 Texture2D *normalMap;
31 Shader *shader;
32 ApplicationState *appState;
33
34 float alpha = 0.5f;
35 float distrotionScale = 1.0f;
36 float distrotionStrength = 0.02f;
37 float reflectivity = 0.7f;
38 float waveSpeed = 0.01f;
39 float scale = 1.0f;
40
41 float color[3];
42
43};
Definition: Camera.h:9
Definition: Model.h:9
Definition: Shader.h:7
a class to store JSON values
Definition: json.hpp:17860