4#include "Base/Texture2D.h"
11 Model(std::string name);
15 void SetupMeshOnGPU();
19 glm::vec3 position = glm::vec3(0.0f);
20 glm::vec3 rotation = glm::vec3(0.0f);
21 glm::vec3 scale = glm::vec3(1.0f);
22 glm::mat4 modelMatrix = glm::mat4(1.0f);
28 std::string path =
"";