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void | RecalculateNormals () |
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void | GeneratePlane (int resolution, float scale, float textureScale=1.0f) |
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void | GenerateScreenQuad (float dist=0) |
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void | GenerateIcoSphere (int resolution, float radius, float textureScale=1.0f) |
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void | SetElevation (float elevation, int x, int y) |
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float | GetElevation (int x, int y) |
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void | AddElevation (float elevation, int x, int y) |
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glm::vec2 | GetTexCoord (float x, float y, float z) |
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glm::vec3 | GetNormals (int x, int y) |
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void | ClearNormals () |
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Mesh * | Clone () |
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bool | IsValid () |
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Definition at line 20 of file Mesh.h.