TerraForge3D  2.3.1
3D Terrain And Landscape Generator
nlohmann::detail::dtoa_impl Namespace Reference

implements the Grisu2 algorithm for binary to decimal floating-point conversion. More...

Classes

struct  boundaries
 
struct  cached_power
 
struct  diyfp
 

Functions

template<typename Target , typename Source >
Target reinterpret_bits (const Source source)
 
template<typename FloatType >
boundaries compute_boundaries (FloatType value)
 
cached_power get_cached_power_for_binary_exponent (int e)
 
int find_largest_pow10 (const std::uint32_t n, std::uint32_t &pow10)
 
void grisu2_round (char *buf, int len, std::uint64_t dist, std::uint64_t delta, std::uint64_t rest, std::uint64_t ten_k)
 
void grisu2_digit_gen (char *buffer, int &length, int &decimal_exponent, diyfp M_minus, diyfp w, diyfp M_plus)
 
void grisu2 (char *buf, int &len, int &decimal_exponent, diyfp m_minus, diyfp v, diyfp m_plus)
 
template<typename FloatType >
void grisu2 (char *buf, int &len, int &decimal_exponent, FloatType value)
 
JSON_HEDLEY_RETURNS_NON_NULL char * append_exponent (char *buf, int e)
 appends a decimal representation of e to buf More...
 
JSON_HEDLEY_RETURNS_NON_NULL char * format_buffer (char *buf, int len, int decimal_exponent, int min_exp, int max_exp)
 prettify v = buf * 10^decimal_exponent More...
 

Variables

constexpr int kAlpha = -60
 
constexpr int kGamma = -32
 

Detailed Description

implements the Grisu2 algorithm for binary to decimal floating-point conversion.

This implementation is a slightly modified version of the reference implementation which may be obtained from http://florian.loitsch.com/publications (bench.tar.gz).

The code is distributed under the MIT license, Copyright (c) 2009 Florian Loitsch.

For a detailed description of the algorithm see:

[1] Loitsch, "Printing Floating-Point Numbers Quickly and Accurately with Integers", Proceedings of the ACM SIGPLAN 2010 Conference on Programming Language Design and Implementation, PLDI 2010 [2] Burger, Dybvig, "Printing Floating-Point Numbers Quickly and Accurately", Proceedings of the ACM SIGPLAN 1996 Conference on Programming Language Design and Implementation, PLDI 1996