pub enum TextureInternalFormat {
Show 23 variants RGBA32F, RGB32F, RGBA16F, RGB16F, RGBA32UI, RGB32UI, RGBA16UI, RGB16UI, RGBA8UI, RGB8UI, RGBA32I, RGB32I, RGBA16I, RGB16I, RGBA8I, RGB8I, RED_INTEGER, GREEN_INTEGER, BLUE_INTEGER, RGB_INTEGER, RGBA_INTEGER, BGR_INTEGER, BGRA_INTEGER,
}
Expand description

The texture internal format used by CGL These are reflections of OpenGL’s enum values You can also use the _i version of methods to pass integers directly instead of enums

Variants§

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RGBA32F

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RGB32F

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RGBA16F

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RGB16F

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RGBA32UI

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RGB32UI

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RGBA16UI

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RGB16UI

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RGBA8UI

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RGB8UI

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RGBA32I

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RGB32I

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RGBA16I

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RGB16I

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RGBA8I

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RGB8I

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RED_INTEGER

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GREEN_INTEGER

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BLUE_INTEGER

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RGB_INTEGER

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RGBA_INTEGER

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BGR_INTEGER

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BGRA_INTEGER

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type Error = <U as TryFrom<T>>::Error

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