TerraForge3D
2.3.1
3D Terrain And Landscape Generator
◆
Evaluate()
NodeOutput
SNENode::Evaluate
(
NodeInputParam
input
,
NodeEditorPin
*
pin
)
virtual
Implements
NodeEditorNode
.
Definition at line
55
of file
ShaderNodeEditor.cpp
.
56
{
57
if
(pin)
58
callerPinId = pin->id;
59
GLSLFunction
*function =
static_cast<
GLSLFunction
*
>
(input.userData1);
60
GLSLLine
*line =
static_cast<
GLSLLine
*
>
(input.userData2);
61
OnEvaluate(function, line);
62
return
NodeOutput
({0.0f});
63
}
GLSLFunction
Definition:
GLSLHandler.h:59
GLSLLine
Definition:
GLSLHandler.h:33
NodeOutput
Definition:
NodeEditor.h:26
SNENode
Generated on Thu Apr 7 2022 14:10:54 for TerraForge3D by
1.9.3