TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Evaluate()

NodeOutput SNENode::Evaluate ( NodeInputParam  input,
NodeEditorPin pin 
)
virtual

Implements NodeEditorNode.

Definition at line 55 of file ShaderNodeEditor.cpp.

56{
57 if(pin)
58 callerPinId = pin->id;
59 GLSLFunction *function = static_cast<GLSLFunction *>(input.userData1);
60 GLSLLine *line = static_cast<GLSLLine *>(input.userData2);
61 OnEvaluate(function, line);
62 return NodeOutput({0.0f});
63}