TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ OnEnd()

void MyApp::OnEnd ( )
inlinevirtual

Reimplemented from Application.

Definition at line 1073 of file Main.cpp.

1074 {
1075 while (appState->states.remeshing);
1076
1077 using namespace std::chrono_literals;
1078 std::this_thread::sleep_for(500ms);
1079 delete appState->shaders.terrain;
1080 delete appState->shaders.foliage;
1081 delete appState->shaders.wireframe;
1082 delete appState->shaders.postProcess;
1083 delete appState->supportersTribute;
1084 delete appState->mainMenu;
1085 delete appState->skyManager;
1086 delete appState->frameBuffers.main;
1087 delete appState->frameBuffers.postProcess;
1088 delete appState->frameBuffers.reflection;
1089 delete appState->filtersManager;
1090 delete appState->osLiscences;
1091 delete appState->textureBaker;
1092 delete appState->projectManager;
1093 delete appState->foliageManager;
1094 delete appState->shadingManager;
1095// delete appState->seaManager;
1096 delete appState->lightManager;
1097 delete appState->serailizer;
1098 delete appState;
1099 }