224{
225 name = "PBR Material";
226 headerColor = ImColor(SHADER_MATERIAL_NODE_COLOR);
227 inputPins.push_back(
new SNEPin(NodeEditorPinType::Input, SNEPinType::SNEPinType_Float3));
228 inputPins.push_back(
new SNEPin(NodeEditorPinType::Input, SNEPinType::SNEPinType_Float3));
229 inputPins.push_back(
new SNEPin(NodeEditorPinType::Input, SNEPinType::SNEPinType_Float3));
230 inputPins.push_back(
new SNEPin(NodeEditorPinType::Input, SNEPinType::SNEPinType_Float3));
231 inputPins.push_back(
new SNEPin(NodeEditorPinType::Input, SNEPinType::SNEPinType_Float3));
232 inputPins.push_back(
new SNEPin(NodeEditorPinType::Input, SNEPinType::SNEPinType_Float3));
233 outputPins.push_back(
new SNEPin(NodeEditorPinType::Output, SNEPinType::SNEPinType_Float3));
234}