6{
7 if (inputPins[0]->IsLinked())
8 {
10 inputPins[0]->other->Evaluate(GetParams(function, &ln));
11 line->line = ln.line;
12 }
13
14 else
15 {
16 function->AddLine(
GLSLLine(
"vec3 " + VAR(
"norm") +
" = normalize(Normal);"));
17 function->AddLine(
GLSLLine(
"vec3 " + VAR(
"lightDir") +
" = normalize(_LightPosition - FragPos.xyz );"));
18 function->AddLine(
GLSLLine(
"float " + VAR(
"diff") +
" = max(dot(" + VAR(
"norm") +
", " + VAR(
"lightDir") +
"), 0.0f);"));
19 function->AddLine(
GLSLLine(
"vec3 " + VAR(
"diffuse") +
" = " + VAR(
"diff") +
" * _LightColor;"));
20 function->AddLine(
GLSLLine(
"vec3 " + VAR(
"result") +
" = (vec3(0.2, 0.2, 0.2) + " + VAR(
"diffuse") +
")" + \
21 " * vec3(" + SDATA(0) + ", " + SDATA(1) + ", " + SDATA(2) + ");"));
22 line->line = VAR("result");
23 }
24}