6{
7 if(inputPins[0]->IsLinked())
8 {
10 inputPins[0]->other->Evaluate(GetParams(function, &tmp));
11 function->AddLine(
GLSLLine(
"textureBakeSlots[int(" + SDATA(0) +
")] = " + tmp.line +
";"));
12 line->line = tmp.line;
13 }
14 else
15 {
16 function->AddLine(
GLSLLine(
"textureBakeSlots[int(" + SDATA(0) +
")] = vec3(0.0f);"));
17 line->line = "vec3(0.0f)";
18 }
19}