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//! The CGL Noise Module.
#![allow(non_camel_case_types)]
/// This is a controllable parameter of CGL library
/// But as of now, it cannot be controlled from Rust
pub type NoiseDataType = f32;
/// The type of noise to generate.
pub enum NoiseType {
Perlin = 0,
OpenSimplex = 1,
OpenSimplex2S = 2,
Value = 3,
ValueCubic = 4,
Worley = 5
}
/// The type of fractal to use when generating noise.
pub enum FractalType {
None = 0,
FBM = 1,
Billow = 2,
Rigid = 3,
PingPong = 4
}
#[repr(C)] #[derive(Debug, Copy, Clone)]
pub struct NoiseParams {
pub type_id: i32,
pub fractal_type: i32,
pub octaves: i32,
pub frequency: NoiseDataType,
pub lacunarity: NoiseDataType,
pub gain: NoiseDataType,
pub weighted_strength: NoiseDataType,
pub ping_pong_strength: NoiseDataType
}
extern {
fn CGL_noise_init();
fn CGL_noise_shutdown();
fn CGL_noise_perlin(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
fn CGL_noise_opensimplex(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
fn CGL_noise_opensimplex2s(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
fn CGL_noise_value(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
fn CGL_noise_valuecubic(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
fn CGL_noise_worley(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
fn CGL_noise_params_default(params: *mut NoiseParams);
fn CGL_noise_get(params: *const NoiseParams, x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType;
}
impl NoiseParams {
/// Creates a new `NoiseParams` instance with default values.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// cgl_rs::noise::shutdown();
/// ```
pub fn new() -> Self {
let params = NoiseParams {
type_id: 0,
fractal_type: 0,
octaves: 0,
frequency: 0.0,
lacunarity: 0.0,
gain: 0.0,
weighted_strength: 0.0,
ping_pong_strength: 0.0
};
unsafe {
CGL_noise_params_default(¶ms as *const NoiseParams as *mut NoiseParams);
}
params
}
/// Sets the type of noise to generate.
///
/// # Example
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_type(cgl_rs::noise::NoiseType::Perlin);
/// cgl_rs::noise::shutdown();
/// ````
pub fn set_type(&mut self, noise_type: NoiseType) {
self.type_id = noise_type as i32;
}
/// Sets the type of fractal to use when generating noise.
///
/// # Example
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_fractal_type(cgl_rs::noise::FractalType::FBM);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_fractal_type(&mut self, fractal_type: FractalType) {
self.fractal_type = fractal_type as i32;
}
/// Sets the number of octaves to use when generating noise.
///
/// # Example
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_octaves(4);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_octaves(&mut self, octaves: i32) {
self.octaves = octaves;
}
/// Sets the frequency of the noise.
///
/// # Example
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_frequency(0.01);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_frequency(&mut self, frequency: NoiseDataType) {
self.frequency = frequency;
}
/// Sets the lacunarity of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_lacunarity(2.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_lacunarity(&mut self, lacunarity: NoiseDataType) {
self.lacunarity = lacunarity;
}
/// Sets the gain of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_gain(0.5);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_gain(&mut self, gain: NoiseDataType) {
self.gain = gain;
}
/// Sets the weighted strength of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_weighted_strength(0.5);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_weighted_strength(&mut self, weighted_strength: NoiseDataType) {
self.weighted_strength = weighted_strength;
}
/// Sets the ping pong strength of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// params.set_ping_pong_strength(0.5);
/// cgl_rs::noise::shutdown();
/// ```
pub fn set_ping_pong_strength(&mut self, ping_pong_strength: NoiseDataType) {
self.ping_pong_strength = ping_pong_strength;
}
/// Gets the type of noise being generated.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let noise_type = params.get_type();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_type(&self) -> NoiseType {
match self.type_id {
0 => NoiseType::Perlin,
1 => NoiseType::OpenSimplex,
2 => NoiseType::OpenSimplex2S,
3 => NoiseType::Value,
4 => NoiseType::ValueCubic,
5 => NoiseType::Worley,
_ => panic!("Invalid noise type")
}
}
/// Gets the type of fractal being used to generate noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let fractal_type = params.get_fractal_type();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_fractal_type(&self) -> FractalType {
match self.fractal_type {
0 => FractalType::None,
1 => FractalType::FBM,
2 => FractalType::Billow,
3 => FractalType::Rigid,
4 => FractalType::PingPong,
_ => panic!("Invalid fractal type")
}
}
/// Gets the number of octaves being used to generate noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let octaves = params.get_octaves();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_octaves(&self) -> i32 {
self.octaves
}
/// Gets the frequency of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let frequency = params.get_frequency();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_frequency(&self) -> NoiseDataType {
self.frequency
}
/// Gets the lacunarity of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let lacunarity = params.get_lacunarity();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_lacunarity(&self) -> NoiseDataType {
self.lacunarity
}
/// Gets the gain of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let gain = params.get_gain();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_gain(&self) -> NoiseDataType {
self.gain
}
/// Gets the weighted strength of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let weighted_strength = params.get_weighted_strength();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_weighted_strength(&self) -> NoiseDataType {
self.weighted_strength
}
/// Gets the ping pong strength of the noise.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let params = cgl_rs::noise::NoiseParams::new();
/// let ping_pong_strength = params.get_ping_pong_strength();
/// cgl_rs::noise::shutdown();
/// ```
pub fn get_ping_pong_strength(&self) -> NoiseDataType {
self.ping_pong_strength
}
/// Generates noise using the current parameters.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// let noise = params.get_noise(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
///
/// # See also
///
/// * cgl_rs::noise::get
pub fn get_noise(&self, x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_get(self as *const NoiseParams as *mut NoiseParams, x, y, z)
}
}
}
/// Initializes the noise library.
///
/// This function must be called before any other noise functions are used.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// // Use noise functions here
/// cgl_rs::noise::shutdown();
/// ```
pub fn init() {
unsafe {
CGL_noise_init();
}
}
/// Shuts down the noise library.
///
/// This function must be called when the noise library is no longer needed.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// // Use noise functions here
/// cgl_rs::noise::shutdown();
/// ```
pub fn shutdown() {
unsafe {
CGL_noise_shutdown();
}
}
/// Gets the perlin noise value at the given coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let noise = cgl_rs::noise::perlin(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn perlin(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_perlin(x, y, z)
}
}
/// Gets the opensimplex noise value at the given coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let noise = cgl_rs::noise::opensimplex(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn opensimplex(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_opensimplex(x, y, z)
}
}
/// Gets the opensimplex2s noise value at the given coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let noise = cgl_rs::noise::opensimplex2s(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn opensimplex2s(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_opensimplex2s(x, y, z)
}
}
/// Gets the value noise value at the given coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let noise = cgl_rs::noise::value(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn value(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_value(x, y, z)
}
}
/// Gets the valuecubic noise value at the given coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let noise = cgl_rs::noise::valuecubic(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn valuecubic(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_valuecubic(x, y, z)
}
}
/// Gets the worley noise value at the given coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let noise = cgl_rs::noise::worley(0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
pub fn worley(x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_worley(x, y, z)
}
}
/// Generates noise with the given NoiseParams and x, y, and z coordinates.
///
/// # Example
///
/// ```
/// cgl_rs::noise::init();
/// let mut params = cgl_rs::noise::NoiseParams::new();
/// let noise = cgl_rs::noise::get(¶ms, 0.0, 0.0, 0.0);
/// cgl_rs::noise::shutdown();
/// ```
///
/// # See also
///
/// * cgl_rs::noise::NoiseParams::get_noise
pub fn get(params: &NoiseParams, x: NoiseDataType, y: NoiseDataType, z: NoiseDataType) -> NoiseDataType {
unsafe {
CGL_noise_get(params as *const NoiseParams, x, y, z)
}
}