1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
//! The Tilemap module provides a way to render tilemaps to the screen.

#![allow(non_camel_case_types)]
use libc::{c_void, c_int, c_uint, c_float};


use crate::graphics::{Texture, CGL_texture};

/// The internal handle used by CGL
#[repr(C)]
pub(crate) struct CGL_tilemap {
    _private: c_void
}

extern {
    fn CGL_tilemap_create(tile_count_x: c_uint, tile_count_y: c_uint, tile_size_x: c_uint, tile_size_y: c_uint, ssbo_binding: c_uint) -> *mut CGL_tilemap;
    fn CGL_tilemap_destroy(tilemap: *mut CGL_tilemap) -> c_void;
    fn CGL_tilemap_set_auto_upload(tilemap: *mut CGL_tilemap, value: c_int) -> c_void;
    fn CGL_tilemap_get_auto_upload(tilemap: *mut CGL_tilemap) -> c_int;
    fn CGL_tilemap_upload(tilemap: *mut CGL_tilemap) -> c_int;
    fn CGL_tilemap_set_tile_color(tilemap: *mut CGL_tilemap, tile_x: c_uint, tile_y: c_uint, r: c_float, g: c_float, b: c_float) -> c_void;
    fn CGL_tilemap_set_tile_texture_from_array(tilemap: *mut CGL_tilemap, tile_x: c_uint, tile_y: c_uint, texture_index: c_uint) -> c_void;
    fn CGL_tilemap_set_tile_texture_from_tileset(tilemap: *mut CGL_tilemap, tile_x: c_uint, tile_y: c_uint, texture_x_min: c_float, texture_y_min: c_float, texture_x_max: c_float, texture_y_max: c_float) -> c_void;
    fn CGL_tilemap_set_all_tile_color(tilemap: *mut CGL_tilemap, r: c_float, g: c_float, b: c_float) -> c_void;
    fn CGL_tilemap_set_all_tile_texture_from_array(tilemap: *mut CGL_tilemap, texture_index: c_uint) -> c_void;
    fn CGL_tilemap_set_all_tile_texture_from_tileset(tilemap: *mut CGL_tilemap, texture_x_min: c_float, texture_y_min: c_float, texture_x_max: c_float, texture_y_max: c_float) -> c_void;
    fn CGL_tilemap_clear_tile(tilemap: *mut CGL_tilemap, tile_x: c_uint, tile_y: c_uint) -> c_void;
    fn CGL_tilemap_clear_all_tile(tilemap: *mut CGL_tilemap) -> c_void;
    fn CGL_tilemap_render(tilemap: *mut CGL_tilemap, scale_x: c_float, scale_y: c_float, offset_x: c_float, offset_y: c_float, texture: *mut CGL_texture) -> c_void;
    fn CGL_tilemap_reset(tilemap: *mut CGL_tilemap) -> c_void;
}

/// The Tilemap Object
#[repr(C)]
pub struct Tilemap {
    pub(crate) handle: *mut CGL_tilemap,
    pub(crate) has_been_destroyed: bool
}

impl Tilemap {


    /// Creates a new Tilemap object with the specified dimensions and SSBO binding.
    ///
    /// # Arguments
    ///
    /// * `tile_count_x` - The number of tiles in the x direction.
    /// * `tile_count_y` - The number of tiles in the y direction.
    /// * `tile_size_x` - The width of each tile in pixels.
    /// * `tile_size_y` - The height of each tile in pixels.
    /// * `ssbo_binding` - The SSBO binding index to use for the tilemap.
    ///
    /// # Returns
    ///
    /// A `Result` containing the new `Tilemap` object if successful, or an error message if creation failed.
    /// 
    /// # Example
    /// 
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///     let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///     // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn new(tile_count_x: u32, tile_count_y: u32, tile_size_x: u32, tile_size_y: u32, ssbo_binding: u32) -> Result<Tilemap, &'static str> {
        let handle = unsafe {
            CGL_tilemap_create(tile_count_x, tile_count_y, tile_size_x, tile_size_y, ssbo_binding)
        };
        if handle.is_null() {
            Err("Failed to create tilemap")
        } else {
            Ok(Tilemap {
                handle,
                has_been_destroyed: false
            })
        }
    }

    /// Sets whether the tilemap should automatically upload changes to the GPU.
    ///
    /// # Arguments
    ///
    /// * `value` - A boolean value indicating whether the tilemap should automatically upload changes to the GPU.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_auto_upload(false);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_auto_upload(&self, value: bool) {
        unsafe {
            CGL_tilemap_set_auto_upload(self.handle, value as c_int);
        }
    }

    /// Returns whether the tilemap is set to automatically upload changes to the GPU.
    ///
    /// # Returns
    ///
    /// A boolean value indicating whether the tilemap is set to automatically upload changes to the GPU.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    let auto_upload = tilemap.get_auto_upload();
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn get_auto_upload(&self) -> bool {
        unsafe {
            CGL_tilemap_get_auto_upload(self.handle) != 0
        }
    }

    /// Uploads any changes made to the tilemap to the GPU. 
    /// This can be slow, so it is recommended to set auto upload to false
    /// and manually call this function when needed for large tilemaps.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_auto_upload(false);
    ///    tilemap.set_tile_color(0, 0, 1.0, 0.0, 0.0, 1.0);
    ///    tilemap.upload();
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn upload(&self) {
        unsafe {
            CGL_tilemap_upload(self.handle);
        }
    }

    /// Sets the color of a specific tile in the tilemap.
    ///
    /// # Arguments
    ///
    /// * `tile_x` - The x-coordinate of the tile to set the color of.
    /// * `tile_y` - The y-coordinate of the tile to set the color of.
    /// * `r` - The red component of the color to set.
    /// * `g` - The green component of the color to set.
    /// * `b` - The blue component of the color to set.
    /// * `_a` - The alpha component of the color to set. This is currently unused.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_tile_color(0, 0, 1.0, 0.0, 0.0, 1.0);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_tile_color(&self, tile_x: u32, tile_y: u32, r: f32, g: f32, b: f32, _a: f32) {
        unsafe {
            CGL_tilemap_set_tile_color(self.handle, tile_x, tile_y, r, g, b);
        }
    }

    /// Sets the texture of a specific tile in the tilemap using an array of textures.
    ///
    /// # Arguments
    ///
    /// * `tile_x` - The x-coordinate of the tile to set the texture of.
    /// * `tile_y` - The y-coordinate of the tile to set the texture of.
    /// * `texture_index` - The index of the texture to set.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_tile_texture_from_array(0, 0, 1);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_tile_texture_from_array(&self, tile_x: u32, tile_y: u32, texture_index: u32) {
        unsafe {
            CGL_tilemap_set_tile_texture_from_array(self.handle, tile_x, tile_y, texture_index);
        }
    }

    /// Sets the texture of a specific tile in the tilemap using a tileset.
    ///
    /// # Arguments
    ///
    /// * `tile_x` - The x-coordinate of the tile to set the texture of.
    /// * `tile_y` - The y-coordinate of the tile to set the texture of.
    /// * `texture_x_min` - The minimum x-coordinate of the texture in the tileset.
    /// * `texture_y_min` - The minimum y-coordinate of the texture in the tileset.
    /// * `texture_x_max` - The maximum x-coordinate of the texture in the tileset.
    /// * `texture_y_max` - The maximum y-coordinate of the texture in the tileset.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_tile_texture_from_tileset(0, 0, 0.0, 0.0, 1.0, 1.0);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_tile_texture_from_tileset(&self, tile_x: u32, tile_y: u32, texture_x_min: f32, texture_y_min: f32, texture_x_max: f32, texture_y_max: f32) {
        unsafe {
            CGL_tilemap_set_tile_texture_from_tileset(self.handle, tile_x, tile_y, texture_x_min, texture_y_min, texture_x_max, texture_y_max);
        }
    }

    
    /// Sets the color of all tiles in the tilemap.
    ///
    /// # Arguments
    ///
    /// * `r` - The red component of the color.
    /// * `g` - The green component of the color.
    /// * `b` - The blue component of the color.
    /// * `_a` - The alpha component of the color (currently unused).
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_all_tile_color(1.0, 0.0, 0.0, 1.0);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_all_tile_color(&self, r: f32, g: f32, b: f32, _a: f32) {
        unsafe {
            CGL_tilemap_set_all_tile_color(self.handle, r, g, b);
        }
    }

    /// Sets the texture of all tiles in the tilemap using an array of texture indices.
    ///
    /// # Arguments
    ///
    /// * `texture_index` - The index of the texture to set for all tiles.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_all_tile_texture_from_array(0);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_all_tile_texture_from_array(&self, texture_index: u32) {
        unsafe {
            CGL_tilemap_set_all_tile_texture_from_array(self.handle, texture_index);
        }
    }

    /// Sets the texture of all tiles in the tilemap using a tileset.
    ///
    /// # Arguments
    ///
    /// * `texture_x_min` - The minimum x-coordinate of the texture in the tileset.
    /// * `texture_y_min` - The minimum y-coordinate of the texture in the tileset.
    /// * `texture_x_max` - The maximum x-coordinate of the texture in the tileset.
    /// * `texture_y_max` - The maximum y-coordinate of the texture in the tileset.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.set_all_tile_texture_from_tileset(0.0, 0.0, 1.0, 1.0);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn set_all_tile_texture_from_tileset(&self, texture_x_min: f32, texture_y_min: f32, texture_x_max: f32, texture_y_max: f32) {
        unsafe {
            CGL_tilemap_set_all_tile_texture_from_tileset(self.handle, texture_x_min, texture_y_min, texture_x_max, texture_y_max);
        }
    }

    /// Clears the tile at the specified position.
    ///
    /// # Arguments
    ///
    /// * `tile_x` - The x-coordinate of the tile to clear.
    /// * `tile_y` - The y-coordinate of the tile to clear.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.clear_tile(0, 0);
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn clear_tile(&self, tile_x: u32, tile_y: u32) {
        unsafe {
            CGL_tilemap_clear_tile(self.handle, tile_x, tile_y);
        }
    }

    /// Clears all tiles in the tilemap.
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.clear_all_tile();
    ///    // Do stuff with tilemap
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn clear_all_tile(&self) {
        unsafe {
            CGL_tilemap_clear_all_tile(self.handle);
        }
    }

    /// Renders the tilemap to the screen.
    ///
    /// # Arguments
    ///
    /// * `scale_x` - The x-axis scale factor.
    /// * `scale_y` - The y-axis scale factor.
    /// * `offset_x` - The x-axis offset.
    /// * `offset_y` - The y-axis offset.
    /// * `texture` - The texture to use for rendering (optional).
    ///
    /// # Example
    ///
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("CGL Window", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let mut tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    let mut texture = cgl_rs::graphics::Texture::dummy().unwrap();
    ///    tilemap.set_all_tile_texture_from_tileset(0.0, 0.0, 1.0, 1.0);
    ///    tilemap.render(1.0, 1.0, 0.0, 0.0, Some(&mut texture));
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn render(&self, scale_x: f32, scale_y: f32, offset_x: f32, offset_y: f32, texture: Option<&mut Texture>) {
        unsafe {
            let texture_handle = match texture {
                Some(texture) => texture.handle,
                None => std::ptr::null_mut()
            };
            CGL_tilemap_render(self.handle, scale_x, scale_y, offset_x, offset_y, texture_handle);
        }
    }

    /// Destroys the tilemap object.
    /// 
    /// # Example
    /// 
    /// ```
    /// cgl_rs::init();
    /// let mut window = cgl_rs::Window::new("Hello, World!", 800, 600).unwrap();
    /// cgl_rs::graphics::init();
    /// {
    ///    let mut tilemap = cgl_rs::graphics::Tilemap::new(10, 10, 32, 32, 0).unwrap();
    ///    tilemap.destroy(); // Or, just let the tilemap go out of scope.
    /// }
    /// cgl_rs::graphics::shutdown();
    /// window.destroy();
    /// cgl_rs::shutdown();
    /// ```
    pub fn destroy(&mut self) {
        if !self.has_been_destroyed {
            unsafe {
                CGL_tilemap_destroy(self.handle);
            }
            self.has_been_destroyed = true;
        }
    }

}


impl Drop for Tilemap {
    fn drop(&mut self) {
        self.destroy();
    }
}

impl Clone for Tilemap {
    fn clone(&self) -> Self {
        Tilemap {
            handle: self.handle.clone(),
            has_been_destroyed: true
        }
    }
}