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//! The Mesh (CPU & GPU) module for CGL
#![allow(non_camel_case_types)]
use libc::{c_void, c_int, size_t, c_char, c_float};
use crate::math::{IVector4, Vector4, Vector3, Matrix4x4};
/// The internal handle used by CGL
#[repr(C)]
pub(crate) struct CGL_mesh_gpu {
_private: c_void
}
/// The Mesh Vertex Structure
#[repr(C)] #[derive(Copy, Clone)]
pub struct MeshVertex {
pub position: Vector4,
pub normal: Vector4,
pub texture_coordinates: Vector4,
pub bone_weights: Vector4,
pub bone_ids: IVector4
}
/// The Mesh Structure
#[repr(C)] #[derive(Debug)]
pub struct MeshCPU_C {
pub(crate) index_count: usize,
pub(crate) index_count_used: usize,
pub(crate) indices: *mut u32,
pub(crate) vertex_count: usize,
pub(crate) vertex_count_used: usize,
pub(crate) vertices: *mut MeshVertex
}
pub struct MeshCPU {
pub(crate) handle: *mut MeshCPU_C,
pub(crate) has_been_destroyed: bool
}
pub struct MeshGPU {
pub(crate) handle: *mut CGL_mesh_gpu,
pub(crate) has_been_destroyed: bool
}
extern {
fn CGL_mesh_cpu_create(vertex_count: size_t, index_count: size_t) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_recalculate_normals(mesh: *mut MeshCPU_C) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_load_obj(path: *const c_char) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_triangle(a: Vector3, b: Vector3, c: Vector3) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_plane(front: Vector3, right: Vector3, resolution: c_int, scale: c_float) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_quad(a: Vector3, b: Vector3, c: Vector3, d: Vector3) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_cube(use_3d_tex_coords: c_int) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_sphere(res_u: c_int, res_v: c_int) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_create_cylinder(start: Vector3, end: Vector3, radius0: c_float, radius1: c_float, resolution: c_int) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_add_mesh(mesh: *mut MeshCPU_C, mesh_other: *mut MeshCPU_C) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_add_cube(mesh: *mut MeshCPU_C, use_3d_tex_coords: c_int) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_add_triangle(mesh: *mut MeshCPU_C, a: Vector3, b: Vector3, c: Vector3) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_add_quad(mesh: *mut MeshCPU_C, a: Vector3, b: Vector3, c: Vector3, d: Vector3) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_add_sphere(mesh: *mut MeshCPU_C, res_u: c_int, res_v: c_int) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_add_cylinder(mesh: *mut MeshCPU_C, start: Vector3, end: Vector3, radius0: f32, radius1: f32, resolution: c_int) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_offset_vertices(mesh: *mut MeshCPU_C, offset: Vector3) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_scale_vertices(mesh: *mut MeshCPU_C, scale: c_float) -> *mut MeshCPU_C;
// fn CGL_mesh_cpu_rotate_vertices(mesh: *mut MeshCPU_C, CGL_quat rotation) -> *mut MeshCPU_C; // for future
fn CGL_mesh_cpu_transform_vertices(mesh: *mut MeshCPU_C, transform: &Matrix4x4) -> *mut MeshCPU_C;
fn CGL_mesh_cpu_destroy(mesh: *mut MeshCPU_C) -> c_void;
fn CGL_mesh_gpu_create() -> *mut CGL_mesh_gpu; // create mesh (gpu)
fn CGL_mesh_gpu_destroy(mesh: *mut CGL_mesh_gpu); // destroy mesh (gpu)
fn CGL_mesh_gpu_render(mesh: *mut CGL_mesh_gpu); // render mesh (gpu)
fn CGL_mesh_gpu_render_instanced(mesh: *mut CGL_mesh_gpu, count: u32); // render mesh instanced (gpu)
fn CGL_mesh_gpu_set_user_data(mesh: *mut CGL_mesh_gpu, user_data: *mut std::os::raw::c_void); // set mesh user data
fn CGL_mesh_gpu_get_user_data(mesh: *mut CGL_mesh_gpu) -> *mut std::os::raw::c_void; // get mesh user data
fn CGL_mesh_gpu_upload(mesh: *mut CGL_mesh_gpu, mesh_cpu: *mut MeshCPU_C, static_draw: c_int); // upload mesh from (cpu) to (gpu)
}
impl MeshVertex {
/// Creates a new `MeshVertex` object with default values.
///
/// # Examples
///
/// ```
/// let vertex = cgl_rs::graphics::MeshVertex::new();
/// ```
pub fn new() -> MeshVertex {
MeshVertex {
position: Vector4::new(0.0, 0.0, 0.0, 0.0),
normal: Vector4::new(0.0, 0.0, 0.0, 0.0),
texture_coordinates: Vector4::new(0.0, 0.0, 0.0, 0.0),
bone_weights: Vector4::new(0.0, 0.0, 0.0, 0.0),
bone_ids: IVector4::new(0, 0, 0, 0)
}
}
}
impl MeshCPU {
fn from_handle(handle: *mut MeshCPU_C) -> Result<MeshCPU, &'static str> {
if handle.is_null() {
Err("Failed to create MeshCPU_C")
} else {
Ok(MeshCPU {
handle: handle,
has_been_destroyed: false
})
}
}
/// Create a new MeshCPU object with the given vertex and index count
///
/// # Arguments
///
/// * `vertex_count` - The number of vertices in the mesh
/// * `index_count` - The number of indices in the mesh
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn new(vertex_count: usize, index_count: usize) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_create(vertex_count, index_count) })
}
/// Loads a mesh from an OBJ file
///
/// # Arguments
///
/// * `path` - The path to the OBJ file
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The loaded MeshCPU object, or an error message
///
/// # Example
///
/// ```no_run
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::load_obj("path/to/mesh.obj").unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn load_obj(path: &str) -> Result<MeshCPU, &'static str> {
let c_path = std::ffi::CString::new(path).unwrap();
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_load_obj(c_path.as_ptr()) })
}
/// Creates a new MeshCPU object with a single triangle
///
/// # Arguments
///
/// * `a` - The first vertex of the triangle
/// * `b` - The second vertex of the triangle
/// * `c` - The third vertex of the triangle
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::triangle(
/// Vector3::new(0.0, 0.0, 0.0),
/// Vector3::new(1.0, 0.0, 0.0),
/// Vector3::new(0.0, 1.0, 0.0)
/// ).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn triangle(a: Vector3, b: Vector3, c: Vector3) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_triangle(a, b, c) })
}
/// Creates a new MeshCPU object representing a plane with the given front and right vectors, resolution, and scale.
///
/// # Arguments
///
/// * `front` - The front vector of the plane
/// * `right` - The right vector of the plane
/// * `resolution` - The number of subdivisions along each axis of the plane
/// * `scale` - The scale of the plane
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::plane(
/// Vector3::new(0.0, 0.0, 1.0),
/// Vector3::new(1.0, 0.0, 0.0),
/// 10,
/// 1.0
/// ).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn plane(front: Vector3, right: Vector3, resolution: i32, scale: f32) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_plane(front, right, resolution, scale) })
}
/// Creates a new MeshCPU object representing a quad with the given vertices.
///
/// # Arguments
///
/// * `a` - The first vertex of the quad
/// * `b` - The second vertex of the quad
/// * `c` - The third vertex of the quad
/// * `d` - The fourth vertex of the quad
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::quad(
/// Vector3::new(-1.0, -1.0, 0.0),
/// Vector3::new(1.0, -1.0, 0.0),
/// Vector3::new(1.0, 1.0, 0.0),
/// Vector3::new(-1.0, 1.0, 0.0)
/// ).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn quad(a: Vector3, b: Vector3, c: Vector3, d: Vector3) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_quad(a, b, c, d) })
}
/// Creates a new MeshCPU object representing a cube.
///
/// # Arguments
///
/// * `use_3d_tex_coords` - Whether to use 3D texture coordinates
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::cube(true).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn cube(use_3d_tex_coords: bool) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_cube(use_3d_tex_coords as i32) })
}
/// Creates a new MeshCPU object representing a sphere.
///
/// # Arguments
///
/// * `res_u` - The number of subdivisions along the u-axis of the sphere
/// * `res_v` - The number of subdivisions along the v-axis of the sphere
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::sphere(10, 10).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn sphere(res_u: i32, res_v: i32) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_sphere(res_u, res_v) })
}
/// Creates a new MeshCPU object representing a cylinder.
///
/// # Arguments
///
/// * `start` - The start position of the cylinder
/// * `end` - The end position of the cylinder
/// * `radius0` - The radius of the cylinder at the start position
/// * `radius1` - The radius of the cylinder at the end position
/// * `resolution` - The number of subdivisions around the cylinder
///
/// # Returns
///
/// * `Result<MeshCPU, &'static str>` - The new MeshCPU object, or an error message
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::cylinder(
/// Vector3::new(0.0, 0.0, 0.0),
/// Vector3::new(0.0, 1.0, 0.0),
/// 1.0,
/// 1.0,
/// 10
/// ).unwrap();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn cylinder(start: Vector3, end: Vector3, radius0: f32, radius1: f32, resolution: i32) -> Result<MeshCPU, &'static str> {
MeshCPU::from_handle(unsafe { CGL_mesh_cpu_create_cylinder(start, end, radius0, radius1, resolution) })
}
/// Adds the vertices and indices of another MeshCPU object to this MeshCPU object.
///
/// # Arguments
///
/// * `other` - The MeshCPU object to add to this MeshCPU object
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh1 = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// let mesh2 = cgl_rs::graphics::MeshCPU::sphere(3, 3).unwrap();
/// mesh1.add_mesh(&mesh2);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn add_mesh(&self, other: &MeshCPU) {
unsafe {
CGL_mesh_cpu_add_mesh(self.handle, other.handle);
}
}
/// Adds the vertices and indices of a cube to this MeshCPU object.
///
/// # Arguments
///
/// * `use_3d_tex_coords` - Whether or not to use 3D texture coordinates
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.add_cube(true);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn add_cube(&self, use_3d_tex_coords: bool) {
unsafe {
CGL_mesh_cpu_add_cube(self.handle, use_3d_tex_coords as i32);
}
}
/// Adds the vertices and indices of a sphere to this MeshCPU object.
///
/// # Arguments
///
/// * `res_u` - The number of subdivisions along the u-axis of the sphere
/// * `res_v` - The number of subdivisions along the v-axis of the sphere
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.add_sphere(2, 2);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn add_sphere(&self, res_u: i32, res_v: i32) {
unsafe {
CGL_mesh_cpu_add_sphere(self.handle, res_u, res_v);
}
}
/// Adds a triangle to this MeshCPU object.
///
/// # Arguments
///
/// * `a` - The first vertex of the triangle
/// * `b` - The second vertex of the triangle
/// * `c` - The third vertex of the triangle
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.add_triangle(Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 0.0), Vector3::new(0.0, 1.0, 0.0));
/// }
/// cgl_rs::shutdown();
/// ```
pub fn add_triangle(&self, a: Vector3, b: Vector3, c: Vector3) {
unsafe {
CGL_mesh_cpu_add_triangle(self.handle, a, b, c);
}
}
/// Adds a quad to this MeshCPU object.
///
/// # Arguments
///
/// * `a` - The first vertex of the quad
/// * `b` - The second vertex of the quad
/// * `c` - The third vertex of the quad
/// * `d` - The fourth vertex of the quad
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.add_quad(Vector3::new(0.0, 0.0, 0.0), Vector3::new(1.0, 0.0, 0.0), Vector3::new(1.0, 1.0, 0.0), Vector3::new(0.0, 1.0, 0.0));
/// }
/// cgl_rs::shutdown();
/// ```
pub fn add_quad(&self, a: Vector3, b: Vector3, c: Vector3, d: Vector3) {
unsafe {
CGL_mesh_cpu_add_quad(self.handle, a, b, c, d);
}
}
// Adds a cylinder to this MeshCPU object.
///
/// # Arguments
///
/// * `start` - The starting point of the cylinder
/// * `end` - The ending point of the cylinder
/// * `radius0` - The radius of the cylinder at the starting point
/// * `radius1` - The radius of the cylinder at the ending point
/// * `resolution` - The number of subdivisions around the circumference of the cylinder
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.add_cylinder(Vector3::new(0.0, 0.0, 0.0), Vector3::new(0.0, 1.0, 0.0), 0.5, 0.5, 10);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn add_cylinder(&self, start: Vector3, end: Vector3, radius0: f32, radius1: f32, resolution: i32) {
unsafe {
CGL_mesh_cpu_add_cylinder(self.handle, start, end, radius0, radius1, resolution);
}
}
// Offsets the vertices of this MeshCPU object by a given vector.
///
/// # Arguments
///
/// * `offset` - The vector by which to offset the vertices
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.offset_vertices(Vector3::new(1.0, 0.0, 0.0));
/// }
/// cgl_rs::shutdown();
/// ```
pub fn offset_vertices(&self, offset: Vector3) {
unsafe {
CGL_mesh_cpu_offset_vertices(self.handle, offset);
}
}
// Scales the vertices of this MeshCPU object by a given factor.
///
/// # Arguments
///
/// * `scale` - The factor by which to scale the vertices
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// mesh.scale_vertices(2.0);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn scale_vertices(&self, scale: f32) {
unsafe {
CGL_mesh_cpu_scale_vertices(self.handle, scale);
}
}
// Transforms the vertices of this MeshCPU object by a given transformation matrix.
///
/// # Arguments
///
/// * `transform` - The transformation matrix by which to transform the vertices
///
/// # Example
///
/// ```
/// use cgl_rs::math::*;
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(100, 100).unwrap();
/// let transform = Matrix4x4::identity();
/// mesh.transform_vertices(&transform);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn transform_vertices(&self, transform: &Matrix4x4) {
unsafe {
CGL_mesh_cpu_transform_vertices(self.handle, transform);
}
}
/// Destroy the MeshCPU object
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mut mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// mesh.destroy(); // or just let the mesh go out of scope
/// }
/// cgl_rs::shutdown();
/// ```
pub fn destroy(&mut self) {
if !self.has_been_destroyed {
unsafe {
CGL_mesh_cpu_destroy(self.handle);
}
self.has_been_destroyed = true;
}
}
/// Recalculates the normals of the mesh
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// mesh.recalculate_normals();
/// }
/// cgl_rs::shutdown();
/// ```
pub fn recalculate_normals(&self) {
unsafe {
CGL_mesh_cpu_recalculate_normals(self.handle);
}
}
// Get the vertex at the specified index.
///
/// # Arguments
///
/// * `index` - The index of the vertex to retrieve
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// let vertex = mesh.get_vertex(0);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn get_vertex(&self, index: usize) -> &MeshVertex {
unsafe {
let vertex_array = self.handle.as_ref().unwrap().vertices;
vertex_array.offset(index as isize).as_ref().unwrap()
}
}
// Set the vertex at the specified index.
///
/// # Arguments
///
/// * `index` - The index of the vertex to set
/// * `vertex` - The vertex to set
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// let vertex = cgl_rs::graphics::MeshVertex::new();
/// mesh.set_vertex(0, &vertex);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn set_vertex(&self, index: usize, vertex: &MeshVertex) {
unsafe {
let vertex_array = self.handle.as_ref().unwrap().vertices;
let vertex_ptr = vertex_array.offset(index as isize);
*vertex_ptr = *vertex;
}
}
// Get the index at the specified index.
///
/// # Arguments
///
/// * `index` - The index of the index to retrieve
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// let index = mesh.get_index(0);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn get_index(&self, index: usize) -> u32 {
unsafe {
let index_array = self.handle.as_ref().unwrap().indices;
*index_array.offset(index as isize)
}
}
// Set the index at the specified index.
///
/// # Arguments
///
/// * `index` - The index of the index to set
/// * `value` - The value to set
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// {
/// let mesh = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// mesh.set_index(0, 1);
/// }
/// cgl_rs::shutdown();
/// ```
pub fn set_index(&self, index: usize, value: u32) {
unsafe {
let index_array = self.handle.as_ref().unwrap().indices;
let index_ptr = index_array.offset(index as isize);
*index_ptr = value;
}
}
}
impl Drop for MeshCPU {
fn drop(&mut self) {
self.destroy();
}
}
impl Clone for MeshCPU {
fn clone(&self) -> Self {
MeshCPU {
handle: self.handle.clone(),
has_been_destroyed: true
}
}
}
impl MeshGPU {
/// Creates a new MeshGPU instance.
///
/// # Returns
///
/// Returns a `Result` containing a `MeshGPU` instance if successful, or a `&'static str` error message if unsuccessful.
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// let mut window = cgl_rs::window::Window::new("Test Window", 800, 600).unwrap();
/// cgl_rs::graphics::init();
/// {
/// let mesh = cgl_rs::graphics::MeshGPU::new().unwrap();
/// }
/// cgl_rs::graphics::shutdown();
/// window.destroy();
/// cgl_rs::shutdown();
/// ```
pub fn new() -> Result<MeshGPU, &'static str> {
let handle = unsafe {
CGL_mesh_gpu_create()
};
if handle.is_null() {
Err("Failed to create MeshGPU")
} else {
Ok(MeshGPU {
handle: handle,
has_been_destroyed: false
})
}
}
/// Renders the mesh using the GPU.
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// let mut window = cgl_rs::window::Window::new("Test Window", 800, 600).unwrap();
/// cgl_rs::graphics::init();
/// {
/// let mesh = cgl_rs::graphics::MeshGPU::new().unwrap();
/// mesh.render();
/// }
/// cgl_rs::graphics::shutdown();
/// window.destroy();
/// cgl_rs::shutdown();
/// ```
pub fn render(&self) {
unsafe {
CGL_mesh_gpu_render(self.handle);
}
}
/// Renders the mesh using the GPU with instancing.
///
/// * `instance_count` - The number of instances to render.
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// let mut window = cgl_rs::window::Window::new("Test Window", 800, 600).unwrap();
/// cgl_rs::graphics::init();
/// {
/// let mesh = cgl_rs::graphics::MeshGPU::new().unwrap();
/// mesh.render_instanced(10);
/// }
/// cgl_rs::graphics::shutdown();
/// window.destroy();
/// cgl_rs::shutdown();
/// ```
pub fn render_instanced(&self, instance_count: u32) {
unsafe {
CGL_mesh_gpu_render_instanced(self.handle, instance_count);
}
}
/// Uploads the mesh data to the GPU.
///
/// * `mesh_cpu` - The mesh data to upload.
/// * `static_draw` - Whether the mesh data is static or dynamic.
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// let mut window = cgl_rs::window::Window::new("Test Window", 800, 600).unwrap();
/// cgl_rs::graphics::init();
/// {
/// let mut mesh_cpu = cgl_rs::graphics::MeshCPU::new(3, 3).unwrap();
/// let mut mesh_gpu = cgl_rs::graphics::MeshGPU::new().unwrap();
/// mesh_gpu.upload(&mesh_cpu, true);
/// }
/// cgl_rs::graphics::shutdown();
/// window.destroy();
/// cgl_rs::shutdown();
/// ```
pub fn upload(&mut self, mesh_cpu: &MeshCPU, static_draw: bool) {
unsafe {
CGL_mesh_gpu_upload(self.handle, mesh_cpu.handle, static_draw as i32);
}
}
/// Destroys the mesh GPU handle if it has not already been destroyed.
///
/// # Example
///
/// ```
/// cgl_rs::init();
/// let mut window = cgl_rs::window::Window::new("Test Window", 800, 600).unwrap();
/// cgl_rs::graphics::init();
/// {
/// let mut mesh = cgl_rs::graphics::MeshGPU::new().unwrap();
/// mesh.destroy();
/// }
/// cgl_rs::graphics::shutdown();
/// window.destroy();
/// cgl_rs::shutdown();
/// ```
pub fn destroy(&mut self) {
if !self.has_been_destroyed {
unsafe {
CGL_mesh_gpu_destroy(self.handle);
}
self.has_been_destroyed = true;
}
}
}
impl Drop for MeshGPU {
fn drop(&mut self) {
self.destroy();
}
}
impl Clone for MeshGPU {
fn clone(&self) -> Self {
MeshGPU {
handle: self.handle.clone(),
has_been_destroyed: true
}
}
}