TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ OnRender()

void OutputNode::OnRender ( )
virtual

Implements NodeEditorNode.

Definition at line 26 of file OutputNode.cpp.

27{
28 DrawHeader("Output");
29 inputPins[0]->Render();
30
31 if (!inputPins[0]->IsLinked())
32 {
33 ImGui::PushItemWidth(100);
34 ImGui::DragFloat(("##" + std::to_string(inputPins[0]->id)).c_str(), &value, 0.01f);
35 ImGui::PopItemWidth();
36 }
37
38 else
39 {
40 ImGui::Dummy(ImVec2(100, 40));
41 }
42}