TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ UpdateShaders()

void ShadingManager::UpdateShaders ( )

Definition at line 204 of file ShadingManager.cpp.

205{
206 // SNENode* outputNode = static_cast<SNENode*>(shaderNodeEditor->outputNode);
207 // outputNode->UpdateShaders();
208 // for(auto& it : shaderNodeEditor->nodes)
209 // {
210 // SNENode* node = static_cast<SNENode*>(it.second);
211 // node->UpdateShaders();
212 // }
213 sharedMemoryManager->UpdateShader(appState->shaders.terrain);
214 shaderTextureManager->Bind(7);
215 appState->shaders.terrain->SetUniformi("_Textures", 7);
216}