TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Save()

nlohmann::json RandomNumberNode::Save ( )
virtual

Implements NodeEditorNode.

Definition at line 63 of file RandomNumberNode.cpp.

64{
65 nlohmann::json data;
66 data["type"] = MeshNodeEditor::MeshNodeType::RandomNumber;
67 data["seed"] = seed;
68 data["min"] = min;
69 data["max"] = max;
70 return data;
71}
a class to store JSON values
Definition: json.hpp:17860