TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetOutputNode()

void NodeEditor::SetOutputNode ( NodeEditorNode node)

Definition at line 633 of file NodeEditor.cpp.

634{
635 outputNode = node;
636
637 for (auto &it : node->GetPins())
638 {
639 pins[it->_id.Get()] = it;
640 }
641
642 node->Setup();
643}