TerraForge3D
2.3.1
3D Terrain And Landscape Generator
◆
Reset()
void NodeEditor::Reset
(
)
Definition at line
612
of file
NodeEditor.cpp
.
613
{
614
// Clear Up Node Editor
615
int
size = 0;
616
std::unordered_map<uintptr_t, NodeEditorNode *> nodesc = nodes;
617
618
for
(
auto
&it : nodesc)
619
{
620
DeleteNode(it.second);
621
}
622
623
NodeEditorNode
*node = outputNode;
624
625
for
(
auto
&it : node->GetPins())
626
{
627
pins[it->_id.Get()] = it;
628
}
629
630
node->Setup();
631
}
NodeEditorNode
Definition:
NodeEditor.h:118
NodeEditor
Generated on Thu Apr 7 2022 14:10:52 for TerraForge3D by
1.9.3