TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Reset()

void NodeEditor::Reset ( )

Definition at line 612 of file NodeEditor.cpp.

613{
614 // Clear Up Node Editor
615 int size = 0;
616 std::unordered_map<uintptr_t, NodeEditorNode *> nodesc = nodes;
617
618 for (auto &it : nodesc)
619 {
620 DeleteNode(it.second);
621 }
622
623 NodeEditorNode *node = outputNode;
624
625 for (auto &it : node->GetPins())
626 {
627 pins[it->_id.Get()] = it;
628 }
629
630 node->Setup();
631}