17{
18 perspective = ps;
19 fov = 45;
20 cNear = 0.01f;
21 cFar = 200.0f;
22 aspect = 16.0f / 9.0f;
23 pitch = yaw = roll = 0;
24 view = glm::mat4(1.0f);
25 pv = glm::mat4(1.0f);
26 pers = glm::perspective(fov, 16.0f / 9.0f, cNear, cFar);
27 mposition = glm::vec3(0.0f, 0.0f, 3.0f);
28 mrotation = glm::vec3(1.0f);
29 position[0] = 0.0f;
30 position[1] = 0.2f;
31 position[2] = 3.1f;
32 rotation[0] = 1.0f;
33 rotation[1] = 2530.0f;
34 rotation[2] = 1.0f;
35 camID = ID++;
36}