1#include "Generators/CPUNodeEditor/Nodes/MinMeshCoordinatesNode.h"
2#include "Generators/CPUNodeEditor/CPUNodeEditor.h"
10 if (outputPins[0]->
id ==
id)
12 else if (outputPins[1]->
id ==
id)
14 else if (outputPins[2]->
id ==
id)
26 data[
"type"] = MeshNodeEditor::MeshNodeType::MinMeshCoordinates;
30void MinMeshCoordinatesNode::OnRender()
32 DrawHeader(
"Minimum Mesh Coordinates");
33 ImGui::Dummy(ImVec2(150, 10));
36 outputPins[0]->Render();
37 ImGui::Dummy(ImVec2(150, 10));
40 outputPins[1]->Render();
41 ImGui::Dummy(ImVec2(150, 10));
44 outputPins[2]->Render();
47MinMeshCoordinatesNode::MinMeshCoordinatesNode()
49 headerColor = ImColor(VALUE_NODE_COLOR);
50 outputPins.push_back(
new NodeEditorPin(NodeEditorPinType::Output));
51 outputPins.push_back(
new NodeEditorPin(NodeEditorPinType::Output));
52 outputPins.push_back(
new NodeEditorPin(NodeEditorPinType::Output));
a class to store JSON values