TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ to_ubjson() [3/3]

template<template< typename U, typename V, typename... Args > class ObjectType = std::map, template< typename U, typename... Args > class ArrayType = std::vector, class StringType = std::string, class BooleanType = bool, class NumberIntegerType = std::int64_t, class NumberUnsignedType = std::uint64_t, class NumberFloatType = double, template< typename U > class AllocatorType = std::allocator, template< typename T, typename SFINAE=void > class JSONSerializer = adl_serializer, class BinaryType = std::vector<std::uint8_t>>
static void nlohmann::basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType >::to_ubjson ( const basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType > &  j,
detail::output_adapter< std::uint8_t >  o,
const bool  use_size = false,
const bool  use_type = false 
)
inlinestatic

Definition at line 25248 of file json.hpp.

25250 {
25251 binary_writer<std::uint8_t>(o).write_ubjson(j, use_size, use_type);
25252 }