TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ boolean_t

template<template< typename U, typename V, typename... Args > class ObjectType = std::map, template< typename U, typename... Args > class ArrayType = std::vector, class StringType = std::string, class BooleanType = bool, class NumberIntegerType = std::int64_t, class NumberUnsignedType = std::uint64_t, class NumberFloatType = double, template< typename U > class AllocatorType = std::allocator, template< typename T, typename SFINAE=void > class JSONSerializer = adl_serializer, class BinaryType = std::vector<std::uint8_t>>
using nlohmann::basic_json< ObjectType, ArrayType, StringType, BooleanType, NumberIntegerType, NumberUnsignedType, NumberFloatType, AllocatorType, JSONSerializer, BinaryType >::boolean_t = BooleanType

a type for a boolean

RFC 8259 implicitly describes a boolean as a type which differentiates the two literals true and false.

To store objects in C++, a type is defined by the template parameter BooleanType which chooses the type to use.

Default type

With the default values for BooleanType (bool), the default value for boolean_t is:

bool

Storage

Boolean values are stored directly inside a basic_json type.

Since
version 1.0.0

Definition at line 18318 of file json.hpp.