TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Load()

void NoiseCellularNode::Load ( nlohmann::json  data)
virtual

Implements NodeEditorNode.

Definition at line 125 of file NoiseCellularNode.cpp.

126{
127 frequency = data["frequency"];
128 seed = data["seed"];
129 lacunarity = data["lacunarity"];
130 weightedStrength = data["weightedStrength"];
131 octaves = data["octaves"];
132 pingPongStrength = data["pingPongStrength"];
133 gain = data["gain"];
134 strength = data["strength"];
135 fractalType = data["fractalType"];
136 distanceFunc = data["distanceFunc"];
137 cellularJitter = data["cellularJitter"];
138}