TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Load()

void CPUNodeEditor::Load ( nlohmann::json  data)

Definition at line 319 of file CPUNodeEditor.cpp.

320{
321 while(appState->states.remeshing);
322
323 editor->Load(data["nodeEditor"]);
324 windowStat = data["windowStat"];
325 enabled = data["enabled"];
326 uiActive = data["uiActive"];
327 uid = data["uid"];
328}