TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ OnRender()

void HillNode::OnRender ( )
virtual

Implements NodeEditorNode.

Definition at line 79 of file HillNode.cpp.

80{
81 DrawHeader("Hill");
82 ImGui::Dummy(ImVec2(150, 20));
83 ImGui::SameLine();
84 ImGui::Text("Out");
85 outputPins[0]->Render();
86 ImGui::PushItemWidth(150);
87 ImGui::DragFloat2(MAKE_IMGUI_LABEL(inputPins[0]->id, "Position"), pos, 0.01f);
88 ImGui::DragFloat(MAKE_IMGUI_LABEL(inputPins[1]->id, "Height"), &height, 0.01f);
89 ImGui::DragFloat(MAKE_IMGUI_LABEL(inputPins[2]->id, "Radius"), &radius, 0.01f, 0.00001f);
90 ImGui::DragFloat(MAKE_IMGUI_LABEL(inputPins[3]->id, "Plane Factor"), &p, 0.01f, 0.00001f);
91 ImGui::PopItemWidth();
92}