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TerraForge3D
2.3.1
3D Terrain And Landscape Generator
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This is the complete list of members for Shader, including all inherited members.
Bind() (defined in Shader) | Shader | |
GetNativeShader() (defined in Shader) | Shader | inline |
m_LightColUniformID (defined in Shader) | Shader | |
m_LightPosUniformID (defined in Shader) | Shader | |
m_Shader (defined in Shader) | Shader | |
m_TimeUniformID (defined in Shader) | Shader | |
m_UniformId (defined in Shader) | Shader | |
SetLightCol(float *) (defined in Shader) | Shader | |
SetLightPos(glm::vec3 &) (defined in Shader) | Shader | |
SetMPV(glm::mat4 &) (defined in Shader) | Shader | |
SetTime(float *) (defined in Shader) | Shader | |
SetUniform3f(std::string name, float *value) (defined in Shader) | Shader | |
SetUniformf(std::string name, float value) (defined in Shader) | Shader | |
SetUniformi(std::string name, int value) (defined in Shader) | Shader | |
SetUniformMat4(std::string name, glm::mat4 value) (defined in Shader) | Shader | |
Shader(std::string vertexStc, std::string fragmentSrc, std::string geometrySource) (defined in Shader) | Shader | |
Shader(std::string vertexStc, std::string fragmentSrc) (defined in Shader) | Shader | |
Unbind() (defined in Shader) | Shader | |
uniformLocations (defined in Shader) | Shader | |
~Shader() (defined in Shader) | Shader |