TerraForge3D  2.3.1
3D Terrain And Landscape Generator
Texture2D Member List

This is the complete list of members for Texture2D, including all inherited members.

Bind(uint32_t slot=0) const (defined in Texture2D)Texture2Dvirtual
DeleteData() (defined in Texture2D)Texture2Dvirtual
GetData() (defined in Texture2D)Texture2D
GetHeight() const (defined in Texture2D)Texture2Dinlinevirtual
GetPath() const (defined in Texture2D)Texture2Dinlinevirtual
GetRendererID() const (defined in Texture2D)Texture2Dinlinevirtual
GetWidth() const (defined in Texture2D)Texture2Dinlinevirtual
IsLoaded() const (defined in Texture2D)Texture2Dinlinevirtual
m_Data (defined in Texture2D)Texture2Dprivate
m_DataFormat (defined in Texture2D)Texture2Dprivate
m_Height (defined in Texture2D)Texture2Dprivate
m_InternalFormat (defined in Texture2D)Texture2Dprivate
m_IsLoaded (defined in Texture2D)Texture2Dprivate
m_Path (defined in Texture2D)Texture2Dprivate
m_RendererID (defined in Texture2D)Texture2Dprivate
m_Width (defined in Texture2D)Texture2Dprivate
Resize(int width, int height, bool resetOpenGL=true) (defined in Texture2D)Texture2D
SetData(void *data, uint32_t size, bool c=false) (defined in Texture2D)Texture2Dvirtual
Texture2D(uint32_t width, uint32_t height) (defined in Texture2D)Texture2D
Texture2D(const std::string path, bool preserveData=true, bool readAlpha=false) (defined in Texture2D)Texture2D
~Texture2D() (defined in Texture2D)Texture2Dvirtual