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TerraForge3D
2.3.1
3D Terrain And Landscape Generator
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This is the complete list of members for Texture2D, including all inherited members.
Bind(uint32_t slot=0) const (defined in Texture2D) | Texture2D | virtual |
DeleteData() (defined in Texture2D) | Texture2D | virtual |
GetData() (defined in Texture2D) | Texture2D | |
GetHeight() const (defined in Texture2D) | Texture2D | inlinevirtual |
GetPath() const (defined in Texture2D) | Texture2D | inlinevirtual |
GetRendererID() const (defined in Texture2D) | Texture2D | inlinevirtual |
GetWidth() const (defined in Texture2D) | Texture2D | inlinevirtual |
IsLoaded() const (defined in Texture2D) | Texture2D | inlinevirtual |
m_Data (defined in Texture2D) | Texture2D | private |
m_DataFormat (defined in Texture2D) | Texture2D | private |
m_Height (defined in Texture2D) | Texture2D | private |
m_InternalFormat (defined in Texture2D) | Texture2D | private |
m_IsLoaded (defined in Texture2D) | Texture2D | private |
m_Path (defined in Texture2D) | Texture2D | private |
m_RendererID (defined in Texture2D) | Texture2D | private |
m_Width (defined in Texture2D) | Texture2D | private |
Resize(int width, int height, bool resetOpenGL=true) (defined in Texture2D) | Texture2D | |
SetData(void *data, uint32_t size, bool c=false) (defined in Texture2D) | Texture2D | virtual |
Texture2D(uint32_t width, uint32_t height) (defined in Texture2D) | Texture2D | |
Texture2D(const std::string path, bool preserveData=true, bool readAlpha=false) (defined in Texture2D) | Texture2D | |
~Texture2D() (defined in Texture2D) | Texture2D | virtual |