TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ CalculateHeightMapMinMax()

void TextureBaker::CalculateHeightMapMinMax ( )
private

Definition at line 77 of file TextureBaker.cpp.

78{
79 float min = 10e10;
80 float max = -10e10;
81
82 Vert* vert = appState->models.coreTerrain->mesh->vert;
83 int vertCount = appState->models.coreTerrain->mesh->vertexCount;
84
85 for(int i = 0; i < vertCount; i++)
86 {
87 if(vert[i].position.y < min)
88 {
89 min = vert[i].position.y;
90 }
91 if(vert[i].position.y > max)
92 {
93 max = vert[i].position.y;
94 }
95 }
96
97 heightMapMinMax[0] = min;
98 heightMapMinMax[1] = max;
99
100}
Definition: Mesh.h:13