TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ OnRender()

void DummyNode::OnRender ( )
virtual

Implements NodeEditorNode.

Definition at line 33 of file DummyNode.cpp.

34{
35 DrawHeader("Dummy Node");
36 inputPins[0]->Render();
37 ImGui::Text("In");
38 ImGui::SameLine();
39 ImGui::Text("Out");
40 outputPins[0]->Render();
41 ImGui::Text("Stats");
42 ImGui::Text(("Node ID : " + std::to_string(id)).c_str());
43 bool tmp = inputPins[0]->IsLinked();
44 ImGui::Text("Inp Pin : ");
45 ImGui::SameLine();
46 ImGui::Checkbox(("##"+std::to_string(inputPins[0]->id)).c_str(), &tmp);
47 ImGui::Text(("ID : " + std::to_string(inputPins[0]->id)).c_str());
48 tmp = outputPins[0]->IsLinked();
49 ImGui::Text("Out Pin : ");
50 ImGui::SameLine();
51 ImGui::Checkbox(("##" + std::to_string(inputPins[0]->id)).c_str(), &tmp);
52 ImGui::Text(("ID : " + std::to_string(outputPins[0]->id)).c_str());
53}