TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Load()

void ShaderOutputNode::Load ( nlohmann::json  data)
overridevirtual

Implements SNENode.

Definition at line 26 of file ShaderOutputNode.cpp.

27{
28 color[0] = data["color.r"];
29 color[1] = data["color.g"];
30 color[2] = data["color.b"];
31 color[3] = data["color.a"];
32}