TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetUniformMat4()

void Shader::SetUniformMat4 ( std::string  name,
glm::mat4  value 
)

Definition at line 168 of file Shader.cpp.

169{
170 uint32_t loc = glGetUniformLocation(m_Shader, name.c_str());
171 glUniformMatrix4fv(loc, 1, GL_FALSE, glm::value_ptr(value));
172}