TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetMPV()

void Shader::SetMPV ( glm::mat4 &  pv)

Definition at line 109 of file Shader.cpp.

110{
111 if (m_UniformId <= 0)
112 {
113 m_UniformId = glGetUniformLocation(m_Shader, "_PV");
114 }
115
116 glUniformMatrix4fv(m_UniformId, 1, GL_FALSE, glm::value_ptr(pv));
117}