TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetLightCol()

void Shader::SetLightCol ( float *  col)

Definition at line 89 of file Shader.cpp.

90{
91 if (m_LightColUniformID <= 0)
92 {
93 m_LightColUniformID = glGetUniformLocation(m_Shader, "_LightColor");
94 }
95
96 glUniform3fv(m_LightColUniformID, 1, col);
97}