TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetTime()

void Shader::SetTime ( float *  time)

Definition at line 99 of file Shader.cpp.

100{
101 if (m_TimeUniformID <= 0)
102 {
103 m_TimeUniformID = glGetUniformLocation(m_Shader, "_Time");
104 }
105
106 glUniform1fv(m_TimeUniformID, 1, time);
107}