TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Load()

void NoiseValueNode::Load ( nlohmann::json  data)
virtual

Implements NodeEditorNode.

Definition at line 114 of file NoiseValueNode.cpp.

115{
116 frequency = data["frequency"];
117 seed = data["seed"];
118 lacunarity = data["lacunarity"];
119 weightedStrength = data["weightedStrength"];
120 octaves = data["octaves"];
121 pingPongStrength = data["pingPongStrength"];
122 gain = data["gain"];
123 strength = data["strength"];
124 fractalType = data["fractalType"];
125}