TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetVec3()

void ComputeShader::SetVec3 ( std::string  name,
float  a,
float  b,
float  c 
)

Definition at line 68 of file ComputeShader.cpp.

69{
70 uint32_t loc = glGetUniformLocation(m_Shader, name.c_str());
71 glUniform3f(loc, a, b, c);
72}