TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetUniformi()

void ComputeShader::SetUniformi ( std::string  name,
int  value 
)

Definition at line 58 of file ComputeShader.cpp.

59{
60 uint32_t loc = glGetUniformLocation(m_Shader, name.c_str());
61 glUniform1i(loc, value);
62}