TerraForge3D
2.3.1
3D Terrain And Landscape Generator
◆
SetUniformi()
void ComputeShader::SetUniformi
(
std::string
name
,
int
value
)
Definition at line
58
of file
ComputeShader.cpp
.
59
{
60
uint32_t loc = glGetUniformLocation(m_Shader, name.c_str());
61
glUniform1i(loc, value);
62
}
ComputeShader
Generated on Thu Apr 7 2022 14:10:51 for TerraForge3D by
1.9.3