TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ SetUniformf()

void ComputeShader::SetUniformf ( std::string  name,
float  value 
)

Definition at line 48 of file ComputeShader.cpp.

49{
50 uint32_t loc = glGetUniformLocation(m_Shader, name.c_str());
51 glUniform1f(loc, value);
52}