TerraForge3D
2.3.1
3D Terrain And Landscape Generator
◆
SetUniformf()
void ComputeShader::SetUniformf
(
std::string
name
,
float
value
)
Definition at line
48
of file
ComputeShader.cpp
.
49
{
50
uint32_t loc = glGetUniformLocation(m_Shader, name.c_str());
51
glUniform1f(loc, value);
52
}
ComputeShader
Generated on Thu Apr 7 2022 14:10:51 for TerraForge3D by
1.9.3