TerraForge3D  2.3.1
3D Terrain And Landscape Generator

◆ Save()

nlohmann::json ShaderTextureNode::Save ( )
overridevirtual

Implements SNENode.

Definition at line 59 of file ShaderTextureNode.cpp.

60{
61 nlohmann::json data;
62 data["type"] = "ShaderTexture";
63 data["scale"] = scale;
64 data["offsetX"] = offsetX;
65 data["offsetY"] = offsetY;
66 data["rotation"] = rotation;
67 data["isTriplanar"] = isTriplanar;
68 data["texture"] = ProjectManager::Get()->SaveTexture(texture);
69 return data;
70}
a class to store JSON values
Definition: json.hpp:17860